![]() Once these are done, it’s time to return to the Isle of Awakening with the new villagers, tools, and materials before travelling to another island to repeat the process. Though the gameplay starts off a lot like Minecraft, it quickly diverges into new territory, with a large focus on town management, farming, town defence, and questing. The main goals are to rebuild a town, perform quests for the villagers, and destroy the boss in that specific area. Once they progress past this sluggish start, they will find a ship and travel to another island where the story begins. The game starts players off slowly with oodles of text, teaching them how to survive on the Isle of Awakening by collecting and cooking food, building a shelter to sleep in for the night, and crafting a weapon to kill monsters. The decor options make the previous entry pale in comparison. The combat plays like a typical action JRPG, requiring strategy for boss fights and challenging monsters. The main difference is that the game’s building mechanics require the player to build and craft in order to meet certain objectives to advance the story, rather than just toil in aimless creation. The world is composed of cubic blocks of all varieties, which are used to build an endless possibilities of ideas just like in Minecraft. The player finds resources, crafts, builds, farms, quests, defeats monsters, and repeats all of the above. The gameplay centres around building with plenty of JRPG elements. Together, they traverse the land, rebuilding the destruction wrought by Hargon’s followers and restoring peace to the realm. ![]() He happens to love mayhem and destruction, too. After a fierce storm rips apart the ship, the player washes up on an island and meets a sinister-looking fellow who interestingly calls himself Malroth, sharing the same name as the God of Destruction. The player, who just happens to be a builder, starts off on a ship as a prisoner of the Children of Hargon. They decreed heresy upon all things associated with building, cooking, and creating, then rounded up all the builders throughout the world. Peace reigned throughout the land until a cult called the Children of Hargon emerged, destroying anything and everything. The story takes place after the main events of the original Dragon Quest II, where the scions of Erdrick defeated the God of Destruction Malroth and the evil priest Hargon who summoned him. There is lots of farming and raising livestock here. In addition to fixing these issues, Dragon Quest Builders 2 includes many gameplay improvements, as well as expanding the already numerous options for crafting and farming. However, while Dragon Quest Builders expanded upon its primary influence in many regards, it had its flaws and shortcomings. Players now had people to rescue, villages to build and defend, and a world to save. The final product became much more than just a Minecraft clone, establishing a whole new identity of its own. The game took the creative and compelling formula of Minecraft and infused it with a story, quests, dungeons, boss fights, and the prominent character designs of Akira Toriyama. ![]() More than twenty-five years later, the story of Erdrick’s heir rescuing Alefgard was revisited with the first Dragon Quest Builders, albeit with a twist. More than just a sequel, it was a vast improvement that delivered a larger world, more enemies, a party of three, and Hargon, a villain more fearsome than the Dragonlord. How much better could it get? Then, tucked away in the corner of Toys “R” Us: Dragon Warrior II. What a masterpiece it was in my mind becoming a warrior, saving the princess, defeating the Dragonlord and restoring peace to Alefgard. It was 1991, and as a nine-year-old discovering RPGs for the first time, I became obsessed with Dragon Warrior.
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